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To the series Fallout There was always a special attitude in our area. I don’t know if it is a typical form from the Russian window somewhere in the sleeping area, or in the fact that any resident of the CIS, who found the collapse of the USSR, personally survived the local end of the world. In any case, it turned out that “our answer is Fallout” is customary to look for in every East European game, at least somehow related to the theme of the post-apocalypse: from S.T.A.L.K.E.R. to "Dunights of the dungeons".
Such comparisons have always been very stretched and not in favor of the "domestic manufacturer", but this did not stop anyone. Most of these games like Frozen state or KRAI MIRA, turned out to be at best mediocre, potentially interesting things like "New Union" They rarely survived to the release. And how many "proctates" died in the bowels of the Gamedev forum.ru – do not count.
And only in 2018 Atom RPG I was able to prove that people who write the word "post -apocalypse" exclusively with a capital letter can have straight hands.
Fallout 86
Anyone who played in the first, classic parts of Fallout is already familiar with Atom RPG. Everything is screaming about the main source of inspiration here: from the Post-Apocalyptic Indie Game subtitle to the buttons in the interface. But with all the similarity to the brainchild of Fargo and Urkhart, to blame the project Atomteam In secondaryness I do not want at all. After all, unique in it is no less than a borrowed.
In this world, a nuclear war, the need for which the Bolsheviks spoke all the time, happened in 1986. The peaceful atom erased the same perestroika union from the face of the earth, so that no convertibles with atomic engines, plasma rifles and the talkative “Mr. assistants” in the post -Soviet post -apocalypse can not be sought. The role of technology here is mainly banal “Muscovites” and “lawns”, Kalashnikov and Tokarev are responsible for murmur, and battle robots to all wastelands of two as many as. And then one is broken.
Mysticism in the game is no less than science fiction. This stone spiral, say, is also for a reason
But the rooms are decorated with plush Cheburashki and Olympic bears; In a stalker caches, you can find tea with an elephant and a condensed milk in blue-white banks; Drunk on an empty stomach Bubble of Gorilka inevitably causes a hangover, which you need to treat, of course, a cucumber brine … In general, everything PlayHub Casino is so native and familiar that at first you even feel somehow embarrassing. It was as if I got into some cunningly disguised "Russian quest", and not in a large RPG.
Take at least the local npc. A small village is led by a district police officer with Aniskin's appearance (or rather, actor Mikhail Zharov). The pre -war ruins are exploring a detachment of stalkers with persons of post -core coward. “A-A-A-AUTOM!»Can be bought from a spilled Yakubovich, let him have no mustache. It is not surprising that such characters instead of anti-Radin use a slightly expired ram, instead of “nyuka-kola” they drink “nuclear-kvas”, and the covers lost to full-capacity Soviet rubles.
Music is not the brightest side of Atom RPG, but two excellent songs in the Bunker 317 residential block should definitely listen
Yes, yes, it is normal rubles. Unlike American survivors, Soviet citizens did not need 200 years to restore society. The bombs did not fall so long ago, the old -timers still remember the war itself well and life before her. There are no savages worshiping blue overalls, and the species of wasteland burned out by the sun are not too different from the landscapes of my native Saratov region. Although in terms of phantasmagoricity, of course, it is a bit that they surpass. The stray circus of mutants, which is guarded by armed clowns, the sewer order of the cultists of the black goat, talking animals, demons and aliens from the cold depths of the cosmos … Well, of course, the mysterious Chigir-star, which sparkles in the night sky and every day grows more and more strongly.
Here is our native of such a world … that is, excuse me, the cadet of the secret government structure of the atom. His task is quite specific: to find the missing expedition of General Morozov. But how to fulfill this task and whether it is worth fulfilling it at all – to solve it. Fortunately, the game provides for any scenario.
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The world of the game is very compact. Less or less large city-with a suburbs, a center, a government bunker and catacombs-there is only one in it. Red Banner, aka Krz. In scale, Atom RPG is still closer to the first, and not the second Fallout
Walking communists
Role system – an almost accurate copy of s.P.E.C.I.A.L. And the wrong sliced anacephalus from Bethesda , And full -fledged. Unless a set of weapons skills is more modest, and there is no need to pump a heavy or energy weapon (and there is no need, because neither grenade launchers nor laser guns are given here). But on the spot is convinced, gambling, survival, technology and other peaceful specialties. There are no completely useless skills, but it seems even more than in the skills and characteristics New Vegas. Except perk system: most of them simply give rise to characteristics.
With a feature of the “Hero of the militant”, the character begins to pour with crown phrases from the films of the VHS film during the fights. Completely useless, but funny
Simple survival and craft mechanics complement the whole thing. It was possible to get poisoning or radiation disease in the California desert, but in atom RPG toxins and foci of radiation are more common, and the effect of them is much more tangible. These aspects of gameplay are not very well worked out, but it is better not to meddle in some places without a gas mask or preferably OZK at all. And hunger is added to poisoning and irradiation to the heap. He also works very superficially, but with him a stew, bosses and other provisions cease to be ballast without practical benefit.
As for craft, the degree of usefulness of the created objects ranges from moderate to near -Kolieva. All these recipes in the spirit of “Mahorka + Gazeta = Self -Coarse” are needed not so much for business as for immersion in the world. It is unlikely that anyone will go through the game, squeezing in sweaty palms an ever-clearing multi-barrel dumplings, when stores are full of more high-quality and slaughter weapons for every taste. You can without any difficulty pick up a gun for your tactics.
Monsters, of course, are not adjusted to the level of the hero, and the quest impossible at a certain level is the norm. In general, everything is like in the good old
True, "tactics" – this is strongly said. It is difficult to call the local battles especially tactical. Everything is like twenty years ago: no squats, crawling, rifts and shelters. A typical battle in Atom RPG looks as follows: several gentlemen stand on a perfectly flat billiard table and beat each other out of cuts. Who will die first, he lost. That's all tactics.
Fortunately, the majority of quests can really pass without violence, and opportunities to show independence, at least. If you want – sniff the glue “moment” at the night fire, catch the fish on the brains of a giant spider, get your own house in the Daching Cooperative “Red Fighter”, pushing the tattoo “King of the Chukhanov”, Spread with a three -threat prostitute. Do, in general, what the heart wants. But do not be offended by the logical consequences like “nuclear syphilis”.
What only in the Red Banish sewer you will not find ..
Ilyich's book
Nobody is going to drive us by the handle by wastelands. The quest instructions in the journal at best are limited by the lapidar “Look for evidence in such a city”-and that’s all. True, most tasks are not needed by special clues. First of all, this applies to the most banal fillers in the spirit of “Collect N Mukhomorov” (Apotheosis of Gathering – a quest to search for five hundred packs of waste paper), which are here, I will not be cunning, full. Fortunately, even so stupid, in fact, quests are often well furnished. And in general, there are more interesting adventures with alternative options for passing more than boring and linear.
The game raises quite adult topics and does not particularly lick with the player. However, in sensations and atmosphere, it is closer to King’s Bounty or "Cosmic Rangers" , than to the "orderly of the dungeons". At least after half an hour of the game I would like to play more, and not to wash and cry
There is everything here, from the textbook task of penetrating the protected city (it will be helped to solve it, persuasion or just a long rope) to organizing democratic elections, searching for actors for filming a porn movie or investigation of a series of murders. Of course, in all large and most minor tasks, the “rule of three U” fully works (getting, steal, kill). Even with the "final boss" you can simply agree by avoiding the last battle. It’s a pity that the ending turned out a little crumpled, and you can’t continue the game after the credits – this Black Isle It was worth borrowing exactly. Well, at least the final slide show with the story of the consequences of our deeds remained in place.
Directly, you know, from nowhere, even whole game situations came. The scene with the "mummy", the opening of the doors of the underground bunker with the help of a trolley and dynamite, reasonable speaking rats … But thanks to the successful stylization and the abundance of original details, this is felt like an oxide, not a simple tracing paper. Moreover, it seems, it seems, in general, the post -apocalypse, including " Postman "," Mad Max " And " Metro 2033 ". You never know that the game will throw out the next second – and it's cool.
In some places it is really interesting to read, but at the sight of some revolutions, Nora Gal would have opened in a fit of melancholy
Yes, the texts, to put it mildly, are not written perfectly. Sometimes all this literature resembles fan fiction by s.T.A.L.K.E.R. – with a very controversial style and "alternative" literacy. In some places they cut typos and excess punctuation marks. At times, stylistics gives such a gopak that you are gloating: how it still has not collapsed! But what's the joke: a strange mixture of chancellery, colloquial speech, thieves' jargon and God knows what does not cause rejection yet. She denies all the norms of literature and good taste, but at the same time she looks stylish.
Welcome to Trudograd
Almost everything that was said above about the first part is true for Atom RPG: Trudograd – continuation, recently released into early access Steam. This is absolutely the same old school role – leisurely, cruel and demanding on the player. Differences, by and large, lie only in the plot and not the most significant gameplay moments. But they were quite enough for a full -fledged second part, and not just supplement.
Two years have passed since the events of the original, 2007 came in the world of the game. Our hero is now not a green cadet, but a real major – and you can transfer it directly from the first part, if there is a conservation . And not only he grew up. Chigir-star, which was often mentioned in Atom RPG, but was not put to the forefront to the very end, turned from a source of superstitions into a very real threat. It is in search of salvation from it that we go to the north, in the present, by local standards, metropolis. Trudograd.
The character’s import from the first game transfers the decisions made to the sequel. I will not say that I came across some vivid consequences of the elections that I made in Atom RPG, but Trudograd immediately reminds of them-this is already pleasant
Although surviving in "civilized" conditions is not easier. In some places, on the contrary, they don't like weak. Moreover, another threat was added to the survival system – cold. In the local snow and freeze to freeze for a short time. So it is necessary to monitor not only hunger, toxins and the level of irradiation, but also for body temperature. A warm hat ceased to be just a cute accessory with a bonus to conviction – now it also protects against insidious hypothermia.
Updated global card looks much more elegant
Of course, the change of setting also affected the graphic side of the question. Externally Trudograd differs from the original Atom RPG in approximately the same as the coming Wasteland 3 – From Wasteland 2. The locations covered with snowballs look pretty, and Trudograd itself is completely similar to some kind of Christmas village. The picture after the sparkle of the gray-brown first part looks much cleaner and fresh, and the lighting is softer. In the interiors, it was as if there were more details, diversity, and animation no longer cuts the eye.
Literary work also seemed to be pulled. And without that inventive quests became more dynamic, dialogs are witty, and the characters in the good sense of the word is crazier. It’s interesting to chat with everyone: whether it be a man who has lost a jar of golden teeth on a minefield, riveting the trouser -worshiper (do not ask) or a fortuneteller who gives a cologne for an ancient drug that increases charisma.
Trudograd locations have become more compact, but at the same time more saturated. Previously, you could have time to put the kettle while the hero runs from one end of the half -empty level to the other
While Trudograd is in early access, and there are very few content. They give a walk only by the suburbs and a pair of working quarters. Accordingly, to fulfill the plot quest will not work out to the end. In the future, they promise to open the rest of the areas, add tasks, characters, objects and other content. Time will tell, but the main thing can be noted now: Trudograd is the same Atom RPG, only applied and improved.
Text quests added to Trudograd look very promising, although I did not find anything extraordinary
The Fallout series has always been very signs, but at the same time a very American thing. This universe did not need any world outside the post -core USA, whoever fantasizes about there. Now we have a game that can fill this vacuum. And, judging by the activity of the community, the players took the idea at least favorably. The most brightly about folk love speak mods. In the Steam workshop, fans are actively sawing everything in a row: from their own plot campaigns to the possibility of scraping a roll of toilet paper from 300 rubles. Would they try so for some soulless craft? I doubt it strongly.
And for me, Atom RPG has become, without jokes, the main role -playing game of recent years. I don’t know if Trudograd will take her place when he finally receives a full release. But one hundred percent of one hundred and one hundred: I extremely want to find out.
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